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Bellamy V.S Luffy
BladeStorm_XDate: Wednesday, 2011-08-03, 12:52 PM | Message # 1
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btw I used Pivot tongue
 
VizDate: Wednesday, 2011-08-03, 1:34 PM | Message # 2
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What in the hell did you do to the BG?

Also, the animation is hella choppy.

Easing, physics, reaction, force are all very bad.
 
BladeStorm_XDate: Wednesday, 2011-08-03, 2:05 PM | Message # 3
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Quote (VizardFerrer)
What in the hell did you do to the BG?

Nothing Pivot screwed it up

Quote (VizardFerrer)
Also, the animation is hella choppy.

meaning.............

Quote (VizardFerrer)
physics, reaction, force

whats that wacko
 
Mugen_BoyDate: Wednesday, 2011-08-03, 4:58 PM | Message # 4
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BG is messed up and increase the FPS rate (in other words, increase the speed).
And also use a video recorder to record the animations because then you'll have much better quality than converting it into GIF
 
BladeStorm_XDate: Thursday, 2011-08-04, 4:43 PM | Message # 5
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Quote (Mugen_Boy)
FPS rate (in other words, increase the speed).

Ok

Quote (Mugen_Boy)
video recorder to record the animations because then you'll have much better quality than converting it into GIF

I dont have a youtube account sad
 
VizDate: Thursday, 2011-08-04, 6:07 PM | Message # 6
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Quote (BladeStorm_X)
meaning.............


It means that it's choppy. No other way to put it.

Quote (BladeStorm_X)
whats that


....
 
BladeStorm_XDate: Thursday, 2011-08-04, 6:11 PM | Message # 7
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Quote (VizardFerrer)
It means that it's choppy. No other way to put it.

Lol wats choppy

Quote (VizardFerrer)

....


..
 
Mugen_BoyDate: Thursday, 2011-08-04, 6:56 PM | Message # 8
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Quote (BladeStorm_X)
I dont have a youtube account

Then make one dummy!
 
VizDate: Thursday, 2011-08-04, 8:21 PM | Message # 9
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Quote (BladeStorm_X)
Lol wats choppy


Unsmooth.
 
Mugen_BoyDate: Thursday, 2011-08-04, 10:06 PM | Message # 10
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Oh and try to use some effects too
And the stance of luffy at the start looks...choppy
I mean, did you use the sprites given in the sheet accordingly?
 
VizDate: Friday, 2011-08-05, 3:30 AM | Message # 11
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Quote (Mugen_Boy)
I mean, did you use the sprites given in the sheet accordingly?


Yep, he did. But, you have to play around with GB sprites to make them animate smoothly.
 
Mugen_BoyDate: Friday, 2011-08-05, 9:36 AM | Message # 12
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So...if you don't know how to use those sprites correctly, you can't.......use them?
 
anis91Date: Friday, 2011-08-05, 4:06 PM | Message # 13
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lol man, if u don't get anything about physics, then why are u making an animation? ask viz and he'll teach you, or, go to his tutorial ~Learn The Ropes~
 
VizDate: Friday, 2011-08-05, 7:22 PM | Message # 14
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Quote (Mugen_Boy)
So...if you don't know how to use those sprites correctly, you can't.......use them?


You can, but you need to experiment to make them animate correctly.

Added (2011-08-05, 7:22 PM)
---------------------------------------------
Quote (BladeStorm_X)
whats that


As a Science, Physics is the study of matter and motion.

Physics in animation is similar, 'good' physics are when your characters move in an accurate and realistic way, reacting to anything that interacts with them.



You see how 'Newton's Cradle' moves? The balls don't travel at a constant speed. In animation, we call that 'easing'. For example, when your character runs, he doesn't start running at maximum speed, he starts slowly and 'accelerates' until reaching his/her maximum speed, and when the character stops, they don't just stop, they 'decelerate' until they stop completely, you can show this by making them going from a sprint to a jog to a walk, or sometimes animators choose to use a slide.

That's a VERY BRIEF overview of what I'm talking about.
 
Mugen_BoyDate: Friday, 2011-08-05, 7:25 PM | Message # 15
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It SURE is surprised
 
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