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Forum » Originals » GIFs » My first Ever (Stick Animation)
My first Ever
BladeStorm_XDate: Friday, 2011-06-03, 4:14 PM | Message # 1
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RASENGAN!!!!!!!!!!!!!
lol XD


Message edited by BladeStorm_X - Friday, 2011-06-03, 5:13 PM
 
Mugen_BoyDate: Friday, 2011-06-03, 5:15 PM | Message # 2
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It's okay if this was your first, keep improving and keep practicing and you'll get it right.
 
BladeStorm_XDate: Friday, 2011-06-03, 5:24 PM | Message # 3
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Quote (Mugen_Boy)
and you'll get it right

Whats wrong with it sad
 
Mugen_BoyDate: Friday, 2011-06-03, 5:52 PM | Message # 4
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Quote (BladeStorm_X)
Whats wrong with it

...
I can't say....
 
VizDate: Saturday, 2011-06-04, 2:42 AM | Message # 5
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Quote (BladeStorm_X)
Whats wrong with it


More like what's right with it.

1. Extremely choppy.

2. No colour or background.

3. Default sticks.

4. The Rasengan wasn't 'anticipated.'

5. The reaction was unnatural and spasm-like.

6. No use of easing.

7. Physics and balance are way-off and unnatural, as are the stick positions.

8. The charge is fine if you wanted it to look boring, which it does.

9. The Rasengan doesn't look like a Rasengan, and it didn't react when it hit the target.

That's all I can think of for now.

You should read my 'Learn The Ropes' thread, it applies to all forms of Animation, not just Flash Animation.
 
BladeStorm_XDate: Saturday, 2011-06-04, 9:48 AM | Message # 6
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Quote (VizardFerrer)
1. Extremely choppy.

Its a stick for god's sake how can it be choppy.

Quote (VizardFerrer)
2. No colour or background.

Once again its a stick adding colour would be like colouring a sprites outlines.

Quote (VizardFerrer)
3. Default sticks.

So What.

Quote (VizardFerrer)
4. The Rasengan wasn't 'anticipated.'

Why should it be.

Quote (VizardFerrer)
5. The reaction was unnatural and spasm-like.

What reaction its a stick.

Quote (VizardFerrer)
6. No use of easing.

7. Physics and balance are way-off and unnatural, as are the stick positions.

I don't know what that means.

Quote (VizardFerrer)
8. The charge is fine if you wanted it to look boring, which it does.

9. The Rasengan doesn't look like a Rasengan, and it didn't react when it hit the target.

I used Pivot u cant add effect and stuff.

Besides all of that it was my first one.
 
Mugen_BoyDate: Saturday, 2011-06-04, 11:35 AM | Message # 7
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Quote (BladeStorm_X)
I used Pivot u cant add effect and stuff.

You can. Save the sprites as 24 BMP format. Then you can load all effects and sprites etc
Oh and don't try to defend animation/works/stuffs created by you when someone criticizes, try taking Viz comment in a positive way and use it to improve yourself, you can learn a lot then.
 
BladeStorm_XDate: Saturday, 2011-06-04, 2:04 PM | Message # 8
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Quote (Mugen_Boy)
You can. Save the sprites as 24 BMP format. Then you can load all effects and sprites etc
Oh and don't try to defend animation/works/stuffs created by you when someone criticizes, try taking Viz comment in a positive way and use it to improve yourself, you can learn a lot then.


Dude i used the old pivot u know the one for beginners.

and Im not against constructive criticism its only that he only found flaws in my work but didn't find anyway to help me correct it.
And moreover a large part of his criticism was invalid cuz its just a stick animation.
 
Mugen_BoyDate: Saturday, 2011-06-04, 3:15 PM | Message # 9
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Quote (BladeStorm_X)
didn't find anyway to help me correct it.

He said to check his thread right?
Quote (BladeStorm_X)
And moreover a large part of his criticism was invalid cuz its just a stick animation

Those imply on stick animation too, don't they Viz?
 
BladeStorm_XDate: Saturday, 2011-06-04, 3:45 PM | Message # 10
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Quote (Mugen_Boy)
He said to check his thread right?

I saw the thread it tells me how to use flash.I dont even have flash.
and like I said I used Pivot.
 
Mugen_BoyDate: Saturday, 2011-06-04, 5:00 PM | Message # 11
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Quote (BladeStorm_X)
it tells me how to use flash.I dont even have flash.
and like I said I used Pivot.

Quote (VizardFerrer)
it applies to all forms of Animation, not just Flash Animation.
 
VizDate: Saturday, 2011-06-04, 8:31 PM | Message # 12
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Quote (Mugen_Boy)
Those imply on stick animation too, don't they Viz?


Yes.

He just doesn't understand the terminology I used.

Like I said, my thread doesn't just apply to Flash.

It does mostly, but the 'Animation Rules' apply to all forms of animation.

Added (2011-06-04, 8:29 PM)
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Quote (BladeStorm_X)

Its a stick for god's sake how can it be choppy.


The animation was choppy.

Quote (BladeStorm_X)
Once again its a stick adding colour would be like colouring a sprites outlines.


I was talking more about the rasengan, but stick animators use a different solid colour for each stick, normally.

Quote (BladeStorm_X)
So What.


Using better quality sticks or making your own will either improve the quality of the Anim or show that you will create your own resources, gaining you some respect.

Quote (BladeStorm_X)
Why should it be.


Anticipation is a basic rule of Animation.

Quote (BladeStorm_X)
What reaction its a stick.


Every action has a reaction, the action in this case was being hit with the rasengan, the reactants reaction was unnatural and spasm-like.

Quote (BladeStorm_X)
I don't know what that means.


Easing = The process of 'easing' into or out of a movement, for example, you don't just start running at full speed, you accelerate, gradually gaining speed, same with stopping, you don't just stop, you deccelerate, graudally 'easing' out of the movement.

This applies to all forms of movement.

The stick with the Rasengan was balancing on one bent leg for most of the Animation, this is incorrect & unnatural.

Quote (BladeStorm_X)
I used Pivot u cant add effect and stuff.


You can add low-res sprite effects to Pivot, or create your own, or download pre-made effects.

Added (2011-06-04, 8:31 PM)
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Quote (BladeStorm_X)
he only found flaws in my work but didn't find anyway to help me correct it.


I'm not supposed to tell you how to fix your flaws, I can point them out, fixing them is your job.
 
BladeStorm_XDate: Sunday, 2011-06-05, 9:31 AM | Message # 13
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Alright fine thank you for explaining it to me I'll kepp that in mind the next time I'm animating.
 
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